imported post
I don't have a problem with people suggesting the officers discussed in this thread may have used excessive force. In the past officers have used excessive force, we know that, we've see it on TV. I do have a problem with painting the majority of officers as murderers. Officers have an inherently dangerous job, and bad guys shoot at them for little if any reason, and on a regular basis.
Snipped from: http://www.forcesciencenews.com/home/detail.html?serial=91
Bold is added for skim reading.
A troupe of actors from a local theater, representing a diversity of races, sexes, ages, and attire, were videotaped depicting subjects at a furniture store location. They performed specifically prescribed reactions as if interrupted by an officer responding to a purported robbery-in-progress, a burglar alarm activation, or a possible mugging-in-progress.
Using a mix of players, clothing, and reactions, 80 different scenarios were taped. These were then projected in random order on a laser-based IES Interactive Training MILO system. Participating officers, also diverse as to race, gender, age, experience, agency affiliation, and assignment, then were randomly exposed, one at a time, to 3 different scenarios with 3 different outcomes: a suspect who intends to surrender empty-handed, a suspect who intends to surrender with a non-weapon object (cell phone, flashlight, police ID wallet) in hand, and a subject determined to shoot.
All scenarios were taped in low-light conditions, to "inject more ambiguity into the situations" and to reflect the fact that more than 70% of police shootings of unarmed subjects occur in settings with unfavorable illumination.
"Realistic uncertainties like officers regularly encounter on the street were built into all the scenarios," Aveni explains. Officers were told that the robbery-in-progress report, for example, had come via a 911 hang-up; no further details available, including no description of the offender and no information on whether a weapon is involved. When the participating officer "arrives" at the scene, viewing things from the camera's perspective, an unidentified subject bursts out of the front door and starts to run away.
When an officer responds to the burglar alarm, he or she spots a subject trying to crowbar a side door. The subject drops the bar, eliminating the only potential weapon-that's visible, at least.
In the possible mugging scenario, officers were told only that they are doing business checks in an industrial park at 0100 hours. Yelling that suggests a "verbal altercation" is heard. The camera leads the participating officer around a visual obstruction, where he or she then sees one individual pushing another against a wall; again, no explanation immediately available.
Officers stood about 15 feet away from the action. They were told to react to what they saw on the screen as they would on the street. Most immediately issued loud verbal commands: "Police! Don't move!" or "Show me your hands!" or both. In each scenario, the subject "responded" by standing with back to the officer, hands out of sight at waist level. "This added to the 'threat ambiguity' of each situation," Aveni says.
Each subject had been coached to look back over his or her shoulder at least once during the encounter, as if taking a "target glance" at the participating officer. Then, unexpectedly, the subject abruptly turned to the left, toward the officer. Hands were kept at waist level at least through the first half-turn, and then they moved up somewhat as the turn was completed.
Subjects who were armed (1/3 of the scenarios) fired a .38 Special S&W M640 revolver, loaded with full-flash Hollywood blanks. The participating LEOs were warned that if someone on screen shot at them first, a modified paintball apparatus beside the simulator screen would also begin firing foam-rubber balls at them. "This factor was injected into the study in the hope that it might diminish participant apathy or complacency," Aveni explains.
The scenarios lasted, at maximum, about 30 seconds apiece. All the "confrontations" were videotaped to allow minute analysis later.
RESULTS. Aveni found that of the 307 LEOs participating, 38%-nearly 4 in every 10-shot unarmed subjects depicted in the scenarios (in all, 117 such subjects got shot). Some officers shot more than one suspect who turned out not to have a weapon. Carefully tabulating and analyzing details of the officers' actions to illuminate the percentage, he reached several important conclusions:
What didn't matter. "No significant correlation existed between the officers' actions and the suspects' race," Aveni says. "Likewise, there was no significant correlation between what the officers did and their own gender, age, experience, or type of jurisdiction in which they worked-urban, suburban, or rural.
What did matter. The strongest correlation was found between the subjects' actions and the officers' decision to shoot. Also significant, though of somewhat lesser influence, was the type of crime believed to be involved in the scenario and 2 attributes of the subject-age and attire.
Aveni explains: "Officers were more likely to shoot in the robbery scenario than in the possible mugging and more likely to shoot in the mugging scenario than in the apparent burglary-in-progress."
The nature of the crime involved, he says, clearly affected the officers' "vigilance and situational readiness." Responding to the reported robbery, they were more likely to have their sidearm drawn quickly and pointed at the suspect when verbal commands were issued, compared to the spontaneously discovered possible mugging and the alarm activation call (a frequent false run in police work) where their readiness was "measurably worse."
Also, officers were "more likely to shoot when the subject was young and also when the subject was wearing scruffy 'punk' clothing rather than 'business' attire."
Predictably, officers overwhelmingly shot at suspects when suspects shot at them. But many also fired "preemptively," before a weapon could actually be discerned, resulting in rounds being delivered to unarmed subjects. "The major influence here was how the subject behaved," Aveni says. Particularly involved was what he calls "the acting quotient."
Acting quotient. All suspects in the scenarios followed the same choreographed pattern of movement: With their back to the participating officer, they initially kept their hands at waist level, glanced over their shoulder, then turned without warning to face the officer, concealing their hands until well into the turn.
Aveni had not anticipated that the actors would perform with different levels of energy and conviction. Yet some performed more "convincingly" than others, and that proved to be a key component of the research.
"The subjects most likely to get shot," Aveni says, "displayed a high-level 'acting quotient.' They
performed with unchoreographed nuances. That is, they made their moves with vigorous intensity and speed, versus tepidly. They kept their hands low, rather than high. They tended to crouch partially or fully as they turned instead of remaining upright, and they fully or partially clenched their hands, rather than keeping them open."
Such energetic movement in a setting where a serious crime appears to be involved "is much less likely to be viewed as innocuous," Aveni says. "A suspect's intensity had much to do with whether an officer felt compelled to pull the trigger before the circumstances became manifest. It became one of the most reliable predictors of whether a person got shot."
Time pressure. For their own safety, officers had little time to react. Even with "tepid" movements, the suspects' hands came around "almost always too fast to determine" the true nature of any object being held or whether the hands were, in fact, empty, Aveni says.
As the hands typically swung through an arc of 4-5 feet, the officers' eye movement inevitably lagged behind, so that the action was perceived "as a blur or a smear of motion. Judgment about what, if anything, the suspects held could not be made with certainty until the hand movement stopped. When a suspect had a gun, that was too late."
With an officer behind the reactionary curve, Aveni says, "the lag time can allow the suspect to fire one or more shots before the officer can shoot back." Indeed, in the study armed suspects were able to shoot first 61% of the time.
From a critical juncture in a scenario, an officer typically had "1/3 of a second or less" to decide whether to use deadly force or risk being shot, Aveni claims.
"Those officers who managed to shoot armed suspects before the suspect was able to fire seemed to have elected to use deadly force before it could be clearly determined that the suspect did, in fact, have a handgun. The officers decided to fire either before the suspect started to turn or at the earliest possible moment turning was perceived.
"This tends to explain why a significant percentage of unarmed subjects, who intended to surrender with or without innocuous objects in hand, also were shot."
All unarmed role players in the scenarios were told to culminate their movements in the "surrender" position: hands held at sternum height or above, palms facing forward, fingers pointed "mostly upward."
Aveni reports that "92% of the unarmed subjects who were shot during the study were in the 'surrender position' " at the time the officers' shots reached them.
Lewinski offers some pertinent observations. First, he says, "time pressure is notorious for significantly increasing errors in judgment. That's true not just in officer-involved shootings but also in activities that are not life-threatening, such as fingerprint analysis. As time tightens, the incidence of false-positive and false-negative decisions expands."
Time plays into these situations in another critical way, too, Lewinski explains. "A passage of time necessarily occurs between the instant an officer makes a decision to shoot and the instant his rounds impact. Force Science research has clearly established that if a suspect is moving, his position will be different when a bullet strikes than it was when the decision was made to shoot.
"This can account for subjects being shot in the surrender posture. They weren't necessarily in those 'no-shoot' postures when the officer's shooting decision was made."
Aveni's study further revealed "a common tendency" for officers to continue shooting once they started. Aveni offers 2 explanations: 1) "it takes time to 'apply the brakes' of a neuromuscular response" like firing a gun. Studies by FSRC have shown that officers, on average, fire 2 or more shots after they've received a visual cue that shooting should end; 2) the scenarios Aveni used did not have a branching capability, so the suspects did not fall when "hit." Thus, "any officer trained to 'fire until your foe falls' would likely continue shooting."
Lewinski elaborates. "In the midst of shooting to save their lives, officers often can't see where their bullets are striking. They rely on highly detectable visual cues that the subject has ceased being a threat, such as the suspect dramatically thrusting his or her arms overhead or collapsing.
"Even then, officers often will continue to shoot because of the perception-reaction lag time, resulting in bullets hitting the body as the suspect falls."
Agency differences. Marked differences in performance were evident among the 6 departments that participated in Aveni's study. At the "highest-frequency" end of the scale, nearly half the officers from one agency shot unarmed suspects. The lowest frequency was compiled by an agency whose participating officers shot unarmed suspects 24% of the time. The rest ranged from 39% to 44%.
"The question will undoubtedly arise: 'What noted differences were there between the agency with the lowest frequency of mistake-of-fact shootings and the agency with the highest frequency?' " Aveni observes, noting that both these agencies patrol urban jurisdictions.
"The answer, simply put: 'It was a difference in training.' "